Want an idea of what to expect at the upcoming ODLAA conference?

Watch these short previews of keynote and workshop sessions:

Kemi Jona: Keynote: A New Digital Infrastructure for Learning

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Joyce Seitzinger: Keynote: The practice of designing for complex learning experiences


Workshops

Workshop 1: Exploring Frameworks for Research in Open, Flexible and Distance Learning
Olaf Zawacki-Richter

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High quality research is most commonly embedded within a holistic structure of research areas within a discipline. Furthermore, the structure, culture, history and past accomplishments of a research discipline form the foundation for identifying gaps and priority areas for the development of a research agenda. Therefore, research questions should be posed within a theoretical framework. A research agenda, in any given discipline, can be defined as an ongoing, iterative process consisting of six interdependent activities (Zawacki-Richter & Anderson, 2014): (1) quantify what research has previously been done, (2) review and evaluate that research, (3) describe new research needs on the basis of the quantification and evaluation (4) prioritize the research needs in a “research agenda”, (5) perform and evaluate the new research, and by doing so, (6) redefine the research agenda. Due to the divergent national and cultural contexts in which educational research must operate, a global general research agenda is not possible.

In this workshop, participants will take the first steps towards a research agenda for open, flexible and distance learning in their personal or institutional context, based on a validated structure of research areas in the field (see Zawacki-Richter, 2009) with research areas on the macro level (systems and theories), meso level (management, organization, and technology) and micro level (teaching and learning). The goal of this research workshop is to initiate the development of individual and/or institutional research projects that ODLAA and its members can pursue over the next years. Potential research proposals that emerge from this workshop may be selected for funding by ODLAA.


Workshop 2: Transgenic learning: A required revolution in big data & education
Daniel Burgos, Universidad Internacional de La Rioja, Spain

Learning analytics, Open Educational Resources, MOOCs, Virtual Reality, Augmented Reality, Emotional Intelligence, Personalized Learning, Analytics and so many resources, services and approaches to complement, enhance and evolve Education, as it is now. We need a radical innovation, to design a new paradigm, to complement the existing ones, to evolve with the actual users of the system (students, teachers, professors, tutors, parents) and not always far behind from them. We need a GMO concept into Learning and teaching, a transgenic approach to Education. Something that makes things evolve quicker and more adapted into a very specific and practical objective. And this is a complex challenge. Compulsory. Needed. Urgent. But a challenge, still. And out of this challenge, the most difficult part is to find the right integration between informal ways of learning, teaching and using daily services, with formal courses and academic degrees; the smart combination of resources inside-outside the classroom; the update of accredited content with enriched, additional information outside the official syllabus that can fit into the same slot of educational competences. Education requires a revolution. Learning Analytics and Big Data in Education, too. And this revolution is to be wise enough to make use of what is already in the market, with the daily users, into the current paradigm, so that a disruptive, transgenic change can boost the performance, possibilities and competences of the system users, and the system itself. This workshop will explore these opportunities.


Workshop 3:  LX Design: Mapping learner journeys
Joyce Seitzinger, Academic Tribe, Melbourne, Australia

You may have heard the terms user experience design and service design. They are design approaches used for designing, developing and testing products and services in industry. We now are starting to see some of these methods entering the learning design space to form a new hybrid: learner experience design. The tools and strategies we borrow from UX and service design, can help us to ideate, design, prototype and implement new learning experiences. Journey mapping is one such UX technique you might find immediately useful for designing complex blended learning. In this workshop, we’ll introduce the ideas behind learner experience design; highlight journey mapping as a useful method for today’s learning designers; explain different types of maps and how they differ in their focus; get hands on and use journey mapping to design a learning experience for learners.


Workshop 4 Education, exploration, and innovation: Exploring the nexus

Aaron Doering, University of Minnesota, USA

This workshop has been withdrawn and is no longer available.